tag:blogger.com,1999:blog-8729853142202369059.post7449054821832336322..comments2023-10-08T05:00:02.760-07:00Comments on still practicing_: Gaming: Mass x Velocity = MomentumTallarnhttp://www.blogger.com/profile/11459754150896912814noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8729853142202369059.post-82481483250115461962011-11-23T10:56:03.220-08:002011-11-23T10:56:03.220-08:00I do agree to a point about large units and you ar...I do agree to a point about large units and you are right, GW does have some interesting ways of pushing us towards larger units which is indeed a topic for another day...<br /><br />However, multiple small units create more opportunities for the enemy to disrupt squads and create friction. Friction saps momentum and slows our tempo. Lower model counts mean more frequent leadership checks and reduced efficiency. <br /><br />In 40k points costs mean that most games will be fought on an 'equal footing' so our concept of battle must rely on being able to impose our will upon the enemy and force him to react to us. This requires that we have redundancy and survivability built into our lists so that disruption of our plan becomes more problematic.<br /><br />Another wrinkle is terrain on the battlefield and the reduced maneuver room for vehicles in response to the overuse of 'mech guard' that occurred in the last two years. Tournament organizers both here and in Europe are increasingly using terrain as a way to bottle up transports and remove some of the mech advantage...<br /><br />I think you just gave me enough ideas for two more articles!Tallarnhttps://www.blogger.com/profile/11459754150896912814noreply@blogger.comtag:blogger.com,1999:blog-8729853142202369059.post-75710179298113889702011-11-23T09:21:46.974-08:002011-11-23T09:21:46.974-08:00I object to your use of antiquated Newtonian physi...I object to your use of antiquated Newtonian physics. I expect a post using quantum mechanics and/or general relativity as a metaphor for tactics and strategy. Post Haste!<br /><br />In all seriousness, the counter argument to this for an MSU unit is that while the smaller unit has less mass, it also has the advantage of location and duplication. It may take more force to adjust the momentum on the larger squad, it will in general take more applications of force to change the momentum of equivilent points of MSU units. There is also the sequential realtity of 40k where we pick one unit and resolve its shooting before moving on to the next -- at least for shooting. In your case, your wolves are designed to be in assault and in that case MSU is at a disadvantage in 5ed. <br /><br />What's more, the devs have tried to create advantages within unit selection that favor larger units. Tactical squads are the most obvious (and also the most amaturish) example of this. I think things like flat rates for Wolf banners, psybolts and rules that affect whole units like catalyst help push a player toward the larger units. But that is a topic for another day.wintermanhttps://www.blogger.com/profile/02387213368473553942noreply@blogger.com