Monday, February 25, 2013

Target Priorities in 6th Edition


Recently I got in a game against one of my friends who is preparing a list for a national tournament soon. He told me to bring a no-holds barred list because he wanted a good test for the army he was looking at taking. Happily I obliged with my usual Drop Wolves with a squad of Stern Guard in a pod as well. After the dust settled we totaled up the points and I managed to pull out the victory despite loosing all the Sternguard – opps! We can get into speed bump units, multiple Troop choices or even the merits of Drop Pods some other day. What we are really here to discuss is target priority – because at the end of the game my friend was puzzled with me as to why I was shooting what I was shooting with what I was shooting them with!


Monday, February 11, 2013

Building Better Allies in Blocks

Working through small ally contingents for use with my Space Wolves has led me to thinking about a system of putting together ally forces in a concept of building blocks. The concept of building blocks follows a simple format that creates a single ‘base block’ being your primary detachment. The’ base block’ starts at a bare bones 1,000 point list with no frills and no gimmicks, just wholesale pain at discount prices. To this base block we add detachments of allies that are preformatted into ‘task blocks’ depending on the situation. These ‘task blocks’ fall into three categories: offensive, defensive and operational. In my system ‘task blocks’ only requirement is to be less than 750 points, this gives you a package at the most common point value of 1,750 points.