In terms of the game background, the Squat Home Worlds were attacked by the Tyranids of a hive fleet. However, the few Squats not on the Home Worlds stayed isolated, typically as either pirates or members of the Imperium's armies. As no actual Squat-specific background material was published after 1993 this pivotal moment in the race's history has only ever been briefly mentioned or referenced, and so not much is known. One can assume however, that as they did not "fit" well as a race into the Imperium, they have been all but removed by a convenient Tyranid Hive fleet, in rather the same way that the Zoats were disposed of.
It is generally believed that they are the major victim of Games Workshop's attempts to make Warhammer 40,000 a totally original setting and not just Warhammer Fantasy in space. The Squats had thrived in early Warhammer 40,000's dark but slightly silly atmosphere - where characters and planets were named after pop singers and cake manufacturers. Games Workshop's official stance, however, is that the Squats were dropped because they felt dissatisfied with their established background and army design.
Squat miniatures go for relatively high prices on eBay and fans reportedly bombard the games developers regularly with what is called "the Squat Question". Many other model making companies have been producing space dwarf models for a long time, though certain companies do not match the quality of Games Workshop miniatures. Some players have written their own rules for Warhammer 40K so Squat armies can be played. However popular this trend has proven to be, the official ruling from Games Workshop is that only 40K miniatures can be used in GW stores and GW-sponsored tournaments.
A statement on why the Squats were dropped was given by games designer Jervis Johnson on 28 July 2004. In a Squat-themed thread on a popular Warhammer 40,000 message board, he posted an official response to the Squat Question. Summarizing, Johnson said the race was removed from the Warhammer 40,000 universe for the following reasons:
- The designers felt that they "had failed to do the Dwarf 'archetype' justice in its 40K incarnation", and that the Squats were more of a joke race.
- There existed a design disparity with the Warhammer 40,000 and the Epic-scale renditions of the race, which prevented there being a cohesive vision of the race.
- Despite the efforts of the design team, they were unable to think up ways to revitalize the concept.
Some people still use Squat models in their armies, adapting the rules of one of the game's supported races in order to play with them. Although Squats are no longer in the game, traces of them can still be found in Warhammer 40,000 fiction. Squats are mentioned in the current Ork codex, though only by nickname.
Squats also get a small mention in Dawn of War Tempest, Where it describes a librarian carrying an unusual force-axe that was recovered from the planet Dorian Prime, a world lost for millennia behind warp storms, where once normal human citizens had become stunted and malformed by gravitational effects, their metal working skills were beyond compare. The planet has been lost to the galaxy again, due to warp storms. The trilogy The Inquisition Wars also features a motor-tricycle riding squat named Grimm as part of the retinue of the protagonist, Jaq Draco.
A complete history of the Squats in Warhammer 40K as they were presented in White Dwarf, the Citadel Journal, and other Games Workshop materials at the Hungry Ghosts Chaos Squats website.
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