|Photo from Mars Project Blog|
As you can see in the picture above, the planet is now trying to freeze us out. Too bad we Space Puppies like the cold!
After two seasons of fighting Belsbeth II seems to be rapidly being brought into Imperial compliance. As the Emperor's Angels of Death seek to shore up control of the planet bitter and harsh blizzards begin to bury the plant the planetscape in thick drifts of clinging snow.
As the dismal weather obscures the battlefield, some of the invaders know it is now or never, else Belsbeth II becomes yet another Imperial world.
At the beginning of the game roll a d6. A roll of "1" means the Night Fight rule is in effect for the first turn. On a roll of 5+ turn five and all successive turns use the Night Fight special rule. This is addition to any mission rules that use Night Fight.
Any non-Space Marine player may reroll the die used to determine the end of the game in any mission with random game length.
Any victory gained from playing a team game will result in a +1 to the conquest roll. This bonus can be obtained multiple times,but cannot be applied more than once to any one roll.
This should be the last round. Make sure that if you didn't play last round to get in one game over the next two weeks so you get your prize for finishing. Some of the players already have theirs, so you can see their fancy swag.
1500- 2,000 points
Other Missions so long as both players approve.
Looks like the campaign is wrapping up and I have little time left to pull the rug out from under Mars to win this thing! Good thing my Wolf packs are getting some incredible Veteran Abilities:
Grey Hunter Pack Runolfr: Fearless, Feel No Pain, Hit & Run
Grey Hunter Pack Agnarr: Feel No Pain, Hit & Run
Long Fang Pack Hrothgar: Relentless, Fearless, Tank Hunters, Acute Senses
Dreadnought Kyrja: +1 AV, +1 BS
Next I get to face more Marines with a Terminator squad that has Hit & Run as well as Feel No Pain... great...