Maneuver Warfare - He's got it! |
Monday, November 26, 2012
Warhammer 40k Tactics - Strike Packages 2.0
In my previous discussion I laid out a list of qualities
that I think are essential in a solid strike package – durability, mobility,
lethality and adaptability. I like to think of these qualities as a starting
point that I use when putting together what I refer to as a ‘strike package’.
Keeping in mind that in my definition a strike package is a unit that is used
to target specific portions of an opponent’s army and eliminate them quickly
and efficiently without resorting to using the famous ‘make it fit wrench’ of
simply tossing the kitchen sink, or a hammer, at the problem. That being said,
strike packages are very much a ‘maneuver warfare’ based concept and people
well versed in ‘attrition warfare’ will probably find the concept foreign, and
or useless, to them.
Labels:
Space Marines,
Space Wolves,
Strike Package,
Tactics,
Warhammer 40k
Monday, November 19, 2012
Warhammer 40k Tactics - Strike Packages 1.0
The strike package – what are they and what do they do? In the ‘real
world’ strike packages are put together to deal with threats of a certain
level, threats of a level you don’t typically want your standard infantry units
to deal with. In the world of Warhammer 40,000 these threats take the form of
things like 20 Lootaz dug in behind an Aegis Defense Line. See, I really don’t
want a squad of Imperial Guard Veterans or a Squad of Tactical Marines trying
to move up and take that out. It’s a specific threat that is difficult to deal
with and requires more than the typical ‘square peg – round hole’ solution on
the table top, enter the strike package.
Less than optimal Strike Package |
Subscribe to:
Posts (Atom)