My
last article gave rise to some questions about the concept of the boogeyman,
and yes – for you readers in England we did add an extra O to the word! So, what
is a boogeyman? In its most basic form a boogeyman is simply a shiny object
used to attract attention. A perfect, and very recent, example of a boogeyman either the Wraithknight
or the Riptide. Both of these units are intimidating on the table top because
of their size in comparison to other models and they are both durable because
of their high toughness and wounds. Both of these units are fast on the tabletop
and they both pack a fairly lethal arsenal of weapons. So why are both of these
very good examples of boogeymen?
The thing about both of these units is that they appear to me more troublesome than they really are. Opponents who do not understand their role will spend an inordinate amount of time and energy trying to bring them down rather than working on taking apart the pathfinders or guardian squads like they should be doing. The Wraithknight and the Riptide are both imposing models that will rip off some heavy shooting into your army, the Wraithknight in particular can bring down the heaviest of armor with two lance weapons penetrating any armor on a 4+. It is very easy to get caught up in trying to eliminate this threat and loosing focus on whats important.
Making you lose focus on what’s important is exactly the job
of the boogeyman. The boogeyman becomes more important than he really is
because we build him up in our minds to be more important. We remember back to
last game when the Wraithknight blew up our Landraider on turn one, or when the
Riptide shot our Stormraven down when it entered play and killed our Paladins
inside. Both significant events to be sure, but we take these previous
experiences and give them more weight than they deserve in our minds. These
events add to the belief that in order to win we must first eliminate the
boogeyman and remove that threat.
So what is the point? The point is not to lose sight of what
is important, understand what is and what is not a threat and don’t chase
rabbits down holes. While both the Wraithknight and Riptide can be very
effective against armor, they don’t put out enough firepower to deal with large
infantry squads. They simply can’t kill infantry in large enough numbers per
turn to be concerning, and they certainly don’t want to get into assault with
their low weapon skill.
Being a Space Wolf player my options for a boogeyman are
fairly limited, I could go with Thunderwolf Cavalry but as a purist I can’t
bring myself to play those ridiculous things. Looking around at power armor I
settled on Death Company with a Reclusiarch in charge. I have tried several
delivery methods and the most reliable I have found is a Landraider Redeemer.
So why the Death Company and the Landraider? Many people are unfamiliar with
Death Company and are intimidated by a squad with re-roll hits and wounds on
the charge that also carries Fell No Pain. Most players are fearful of an AV14
anything, much more one with AP3 flamers ignoring cover at strength 6.
Generally this unit gets a wide berth on the table and provides even more board
control as people don’t want to get within 16 inches of them or risk their
assault.
But isn’t that more of a Death Star than a boogeyman? You could
make that argument, but in reality the strength of this unit is more in its
ability to project power than actually apply it. The Landraider is a hard
target, one that any player is loathe to allow to run around on the table –
much less when it is packed full of blood frenzied crazies. But its job it not
to blindly charge across the table and dive into assault, its job is to sit on
my half of the table and deny terrain to the enemy. It becomes a boogeyman
because it causes my opponent to plan ways to avoid it, thus allowing me more
board control. It becomes the monster under the bed that keeps my opponent from
going where I don’t want him to go. And if he decides to go anyway – 55 Attacks
on the charge re-rolling hits and wounds at strength and weapon skill 5 await
him. While I certainly agree with most people that assault armies are almost
dead, counter assault armies certainly are not.
Counter Assault: They Haz It!
still practicing_
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