Friday, November 11, 2011

Veterans Day 11 - 11 - 11

Better than honor and glory, and History's iron pen,
was the thought of duty done and the love of his fellow-men.

- Richard Watson Gilder


For everyone who has served, in peace or at war, thank you for your service and Happy Veterans Day.

Wednesday, November 9, 2011

Project Complete: Vindicator... of Dewm!

I finished up this Vanquisher awhile ago, all that is left to do is a new tank commander for it, but thanks to the magnets I installed - that will be easy. Also, im trying to decide on how to do the tank commander in the first place, I have a feeling there will be a metal Desert Raider chopped in half - but that will be for another time! The side is fairly simple, just a bag on top of the sponson and the drag chain bent slightly to rest under the sponson. I cut off the co-ax heavy stubber from the kit and put in a standard heavy stubber next to the vanquisher barrel, this removed the Death Korps feel of the turret. Also, this gives the shot of that extra armor on the side:



Monday, November 7, 2011

Dystopian Wars: Magenta Class Battleship

While at my local gaming store the other night the owner asked if I was serious about the French fleet idea I had been spouting awhile ago. Of course I replied that I’m always super serious and of course I will be building a French fleet who whoop his Prussians with. With a smile on his face he pulled out one of the Gen-con only Magenta Class Battleships for the Republique of France fleet. Thus did I plop down 27.99 for the ship and happily brought her back to her new home in my basement…

I quickly opened her up last night and laid out the components with a GW Inquisitior for scale:



Wednesday, November 2, 2011

Gaming: Timing is Everything

The other day while discussing 40k tactics with some friends the subject of timing came up. Timing of assaults, timing of turns and timing of games in a tournament setting are all critical to success or failure - yet we never discuss them. Sure we talk about math hammer, we discuss point cost efficiencies, evaluate movement distances, whether to reserve or deep strike and we even talk about how to game wound allocation, all while totally skipping perhaps one of the most difficult to master and critical parts of the game. Timing.